Skip to content
Modern Reel Review

3 Pokémon Games That Didn't Get the Love They Deserved

In the wake of a taste of world peace thanks to Pokemon Go, there's no question that the creature-catching series is about as ubiquitous video games around. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent frenzy around card prices ensures near-daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games achieve popularity annually.

However in spite of that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These are titles that didn't get their fair shake, or were overshadowed under the excitement of the core series. They're Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received sequels or modern remakes. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Cozy Forerunner

An excessive number of Pokémon games focus on the battling element of the series, and far too few of them highlight the everyday realities that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream focused on broadcasting the game 24/7. The individual who operates the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Did you know that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

These questionable mechanics masked a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Silly Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.


With dozens of core games and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu

NM
By

Nathaniel Montgomery

Elena Vance is a freelance film critic and screenwriter based in London, sharing her passion for cinema through detailed analysis.

Modern Reel Review

Type to search articles.